MFC socket编程,
MFC socket编程,求助!
我做了一个对话框程序,可以一边下五子棋,一边聊天。请问是建一个socket呢还是,建两个(一个用来传送五子棋,一个聊天)。现在五子棋可以联机了,基本上实现了。但聊天不能实现,也没有提示,一点击发送按钮程序就自动退出,求助啊!
fivechessDlg 代码如下:
我做了一个对话框程序,可以一边下五子棋,一边聊天。请问是建一个socket呢还是,建两个(一个用来传送五子棋,一个聊天)。现在五子棋可以联机了,基本上实现了。但聊天不能实现,也没有提示,一点击发送按钮程序就自动退出,求助啊!
fivechessDlg 代码如下:
- C/C++ code
// fivechessDlg.cpp : implementation file // #include "stdafx.h" #include "fivechess.h" #include "fivechessDlg.h" #include "SeverDiag.h" #include "ClientDiag.h" #include "SeverScoket.h" #include "MainFrm.h" #include "chessboard.h" #include "resource.h" //#include <afxsock.h> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) afx_msg void OnZhuye(); afx_msg void OnForum(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) ON_BN_CLICKED(IDC_ZHUYE, OnZhuye) ON_BN_CLICKED(IDC_FORUM, OnForum) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFivechessDlg dialog CFivechessDlg::CFivechessDlg(CWnd* pParent /*=NULL*/) : CDialog(CFivechessDlg::IDD, pParent) { //{{AFX_DATA_INIT(CFivechessDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1); } void CFivechessDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CFivechessDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CFivechessDlg, CDialog) //{{AFX_MSG_MAP(CFivechessDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_COMMAND(IDD_ABOUTBOX, OnAboutbox) ON_COMMAND(ID_MENU_CLIENT, OnMenuClient) ON_COMMAND(ID_MENU_SEVER, OnMenuSever) ON_BN_CLICKED(IDC_BIN_SEND, OnBinSend) //}}AFX_MSG_MAP ON_MESSAGE(WM_RECVDATA,OnRecvData) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFivechessDlg message handlers BOOL CFivechessDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here RECVPARM *pRecvParam=new RECVPARM; pRecvParam->sock=m_socket; //初始化 pRecvParam->hwnd=m_hWnd; HANDLE hThread=CreateThread(NULL,0,RecvProc,(LPVOID)pRecvParam,0,NULL); //创建线程,RecvProc为线程函数 CloseHandle(hThread); InitSocket(); chess.Create(this,ID_CHESSBOARD,this); return TRUE; //