原生JS实现弹出窗口的拖拽

  上一篇说了一下弹出窗口功能的实现思路,一般情况下紧接着就会需要做到弹窗的移动,当然现在有很插件、库比如hammer可以使用,效率也非常好。但我觉得还是有必要了解一下原生JS的实现思路及方式,如下:

  思路:拖动这个操作起始分为三个部分:

    1. 鼠标左键按下,此时才开始可以拖动;
    2. 鼠标移动,拖动开始;根据光标的移动给div相对应的纵轴、横轴的偏移;
    3. 鼠标左键松手,拖动结束,不可以再拖动了。

  每一步需要做的事:

  1中需要将初始化的拖动标示量置为true(可以拖动了)、记录光标起始坐标和div的起始坐标

  2中记录光标移动量,并将光标偏移量实时反映到div的坐标位置中去,div坐标实时同步光标移动,从而达到拖动效果

  3拖动标示量置为false(不可以拖动了)


具体实现拖拽的JS代码:

function DivMove(divId, h2Tag) {
        var oWin = document.getElementById(divId);
        var oH2 = oWin.getElementsByTagName(h2Tag)[0];
        var bDrag = false;
        var disX = disY = 0;
        oH2.onmousedown = function (event) {
            var event = event || window.event;
            bDrag = true;
            disX = event.clientX - oWin.offsetLeft;
            disY = event.clientY - oWin.offsetTop;
            this.setCapture && this.setCapture();
            return false
        };
        document.onmousemove = function (event) {
            if (!bDrag) return;
            var event = event || window.event;
            var iL = event.clientX - disX;
            var iT = event.clientY - disY;
            var maxL = document.documentElement.clientWidth - oWin.offsetWidth;
            var maxT = document.documentElement.clientHeight - oWin.offsetHeight;
            iL = iL < 0 ? 0 : iL;
            iL = iL > maxL ? maxL : iL;
            iT = iT < 0 ? 0 : iT;
            iT = iT > maxT ? maxT : iT;

            oWin.style.marginTop = oWin.style.marginLeft = 0;
            oWin.style.left = iL + "px";
            oWin.style.top = iT + "px";
            return false
        };
        document.onmouseup = window.onblur = oH2.onlosecapture = function () {
            bDrag = false;
            oH2.releaseCapture && oH2.releaseCapture();
        };
    }